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	<title>Comments on: Cloud-rendered online gaming will need a lot more bandwidth</title>
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	<description>Pro-Culture, Pro-Commerce</description>
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		<title>By: Paul William Tenny</title>
		<link>http://www.digitalsociety.org/2009/09/cloud-rendered-online-gaming-will-need-a-lot-more-bandwidth/comment-page-1/#comment-857</link>
		<dc:creator>Paul William Tenny</dc:creator>
		<pubDate>Thu, 24 Sep 2009 22:35:10 +0000</pubDate>
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		<description>I find it hard to believe that this will scale. But it&#039;s intriguing from the pay-to-play perspective, lets them keep the game while you pay only when you want to play it.

You could almost consider it the ultimate DRM.

But still, that&#039;s a business solution to a business problem at best, and a solution in search of a problem at worst, hardly a strong selling point for consumers.

Though I might point out this is exactly what I was talking about a week ago, RE: games.</description>
		<content:encoded><![CDATA[<p>I find it hard to believe that this will scale. But it&#8217;s intriguing from the pay-to-play perspective, lets them keep the game while you pay only when you want to play it.</p>
<p>You could almost consider it the ultimate DRM.</p>
<p>But still, that&#8217;s a business solution to a business problem at best, and a solution in search of a problem at worst, hardly a strong selling point for consumers.</p>
<p>Though I might point out this is exactly what I was talking about a week ago, RE: games.</p>
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